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Watching TV vs Games and Leisure Computer Use, Ages 15–24 · U.S.
Average hours per day, ages fifteen to twenty-four
Plays the chart through its history. Pauses are where the data set a record or moved most.
Time use from the BLS American Time Use Survey: average hours per day over all days of the year, everyone in the age group counted; no estimate for the pandemic year of the survey shutdown. Games and computer use for leisure for ages fifteen to twenty-four is a Palanor sum of the two parts BLS publishes for the age group. Both lines share one scale.
Young Americans' screen time shifting between screens: the hours on TV against the hours on games and leisure computer use, from BLS time diaries.
What this chart reads
- Time Spent Watching TV (ATUS, Ages 15–24)as “Watching TV”latest 2025-12-31
- Time Spent Playing Games and Using a Computer for Leisure (ATUS, Ages 15–24)as “Games and computer leisure”latest 2025-12-31
Sources
Time Spent Watching TV (ATUS, Ages 15–24). Source: US Bureau of Labor Statistics, American Time Use Survey, annual averages (series TUU10101AA01014330), https://www.bls.gov/tus/. Public domain; BLS asks to be cited as the source. Fetched by bls-sync from the BLS public API.
Time Spent Playing Games and Using a Computer for Leisure (ATUS, Ages 15–24). Source: US Bureau of Labor Statistics, American Time Use Survey, annual averages (series TUU10101AA01021211 + TUU10101AA01021432), https://www.bls.gov/tus/. Public domain; BLS asks to be cited as the source. Fetched by bls-sync from the BLS public API. BLS publishes the two parts for ages 15 to 24 but not their total, so Palanor adds them: games plus computer use for leisure. For all persons the published combined line (TUU10101AA01016299) equals the sum of its two parts in every year to the hundredth.
Charts are drawn from Palanor's signal library and recomputed from source data on every view. Transformations (changes, indexing, year-on-year rates) are Palanor's.