EX-99.12earningspressrelease2024_1.htmEX-99.1 Document
Exhibit 99.1
Electronic Arts Reports Strong Q2 FY25 Results
Record Q2 net bookings driven by performance across EA SPORTS™ portfolio resulting in a
raised full-year outlook
REDWOOD CITY, CA – October 29, 2024 – (NASDAQ: EA) today announced preliminary financial results for its second quarter ended September 30, 2024.
“EA delivered another strong quarter with record Q2 net bookings, driven by our incredible teams, broad portfolio and technology leadership,” said Andrew Wilson, CEO of EA. “The momentum in our business reinforces our strategic vision to deliver innovative experiences and interactive entertainment that deepens and expands engagement across our global communities.”
“Q2 was another successful quarter for EA, exceeding the high end of our guidance range. As a result, we are also raising our FY25 outlook,” said Stuart Canfield, CFO of EA. “We remain confident in our ability to drive long-term value creation through increased scale, driving top-line growth, improved margins, and greater cash flow as shared at our Investor Day.”
Selected Operating Highlights and Metrics
•Net bookings1 for the quarter totaled $2.079 billion, setting a Q2 record and exceeding the high end of guidance range of $2.050 billion.
•American Football is on track to exceed $1 billion in net bookings for FY25, with total hours played in Q2 up over 140% year over year, and we also saw new players in the community more than double year over year.
•Through September, College Football 25 was the best-selling HD title in North America and gives EA three of the top ten HD bestsellers in North America.
•Global Football saw live service growth across all platforms in Q2, and total franchise net bookings in FY25 are on track to grow over a record FY24.
•The Sims™ 4 continues to expand, with more than 15 million players joining the game over the past year. Increased engagement led to higher-than-expected net bookings for the franchise in Q2.
Selected Financial Highlights and Metrics
•Net revenue was $2.025 billion for the quarter.
•Net cash provided by operating activities was $234 million for the quarter and $2.198 billion for the trailing twelve months.
•EA repurchased 2.6 million shares for $375 million during the quarter under the stock repurchase program, bringing the total for the trailing twelve months to 10.2 million shares for $1.400 billion.
Dividend
EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on December 18, 2024 to stockholders of record as of the close of business on November 27, 2024.
Quarterly Financial Highlights
Three Months Ended
September 30,
(in $ millions, except per share amounts)
2024
2023
Full game
716
621
Live services and other
1,309
1,293
Total net revenue
2,025
1,914
Net income
294
399
Diluted earnings per share
1.11
1.47*
Operating cash flow
234
112
Value of shares repurchased
375
325
Number of shares repurchased
2.6
2.6
Cash dividend paid
51
51
* Diluted earnings per share includes $0.34 from a one-time non-cash tax benefit in second quarter ended September 30, 2023.
Trailing Twelve Months Financial Highlights
Twelve Months Ended
September 30,
(in $ millions)
2024
2023
Full game
1,917
2,058
Live services and other
5,492
5,535
Total net revenue
7,409
7,593
Net income
1,046
993
Operating cash flow
2,198
2,211
Value of shares repurchased
1,400
1,300
Number of shares repurchased
10.2
10.5
Operating Metric
The following is a calculation of our total net bookings1 for the periods presented:
Three Months Ended
September 30,
Twelve Months Ended
September 30,
(in $ millions)
2024
2023
2024
2023
Total net revenue
2,025
1,914
7,409
7,593
Change in deferred net revenue (online-enabled games)
54
(94)
(36)
93
Total net bookings
2,079
1,820
7,373
7,686
Business Outlook as of October 29, 2024
Fiscal Year 2025 Expectations – Ending March 31, 2025
Financial outlook metrics:
•G1Net revenue is expected to be approximately $7.400 billion to $7.700 billion.
◦G2Change in deferred net revenue (online-enabled games) is expected to be approximately $100 million.
•G3Net income is expected to be approximately $1.019 billion to $1.156 billion.
•G4Diluted earnings per share is expected to be approximately $3.82 to $4.33.
•G5Operating cash flow is expected to be approximately $2.075 billion to $2.275 billion.
•The Company estimates a share count of 267 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
•G6Net bookings1 is expected to be approximately $7.500 billion to $7.800 billion.
Third Quarter Fiscal Year 2025 Expectations – Ending December 31, 2024
Financial outlook metrics:
•G7Net revenue is expected to be approximately $1.875 billion to $2.025 billion.
◦G8Change in deferred net revenue (online-enabled games) is expected to be approximately $525 million.
•G9Net income is expected to be approximately $226 million to $270 million.
•G10Diluted earnings per share is expected to be approximately $0.85 to $1.02.
•The Company estimates a share count of 266 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
•G11Net bookings1 is expected to be approximately $2.400 billion to $2.550 billion.
Conference Call and Supporting Documents
Electronic Arts will host a conference call on October 29, 2024 at 2:00 pm PT (5:00 pm ET) to review its results for the second fiscal quarter ended September 30, 2024 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until November 5, 2024 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of October 29, 2024” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2024.
These forward-looking statements are current as of October 29, 2024. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2024. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2024.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.
EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
For additional information, please contact:
Andrew Uerkwitz
Justin Higgs
Vice President, Investor Relations
Vice President, Corporate Communications
650-674-7191
925-502-9253
auerkwitz@ea.com
jhiggs@ea.com
1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
Three Months Ended
September 30,
Six Months Ended September 30,
2024
2023
2024
2023
Net revenue
2,025
1,914
3,685
3,838
Cost of revenue
456
456
719
824
Gross profit
1,569
1,458
2,966
3,014
Operating expenses:
Research and development
648
602
1,277
1,198
Marketing and sales
272
280
477
509
General and administrative
197
173
377
336
Amortization of intangibles
17
24
34
49
Restructuring
51
2
53
3
Total operating expenses
1,185
1,081
2,218
2,095
Operating income
384
377
748
919
Interest and other income (expense), net
15
14
45
28
Income before provision for (benefit from) income taxes
399
391
793
947
Provision for (benefit from) income taxes
105
(8)
219
146
Net income
294
399
574
801
Earnings per share
Basic
1.11
1.47
2.17
2.94
Diluted
1.11
1.47
2.15
2.93
Number of shares used in computation
Basic
264
271
265
272
Diluted
266
272
267
273
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on July 30, 2024 for the three months ended September 30, 2024 plus a comparison to the actuals for the three months ended September 30, 2023.
Three Months Ended September 30,
2024 Guidance (Mid-Point)
2024 Actuals
2023 Actuals
Variance
Net revenue
Net revenue
1,950
75
2,025
1,914
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
50
4
54
(94)
Cost of revenue
Cost of revenue
435
21
456
456
GAAP-based financial data
Acquisition-related expenses
(10)
—
(10)
(15)
Stock-based compensation
(5)
1
(4)
(2)
Operating expenses
Operating expenses
1,195
(10)
1,185
1,081
GAAP-based financial data
Acquisition-related expenses
(20)
3
(17)
(24)
Restructuring and related charges
(65)
13
(52)
—
Stock-based compensation
(160)
(10)
(170)
(153)
Income before tax
Income before tax
333
66
399
391
GAAP-based financial data
Acquisition-related expenses
30
(3)
27
39
Change in deferred net revenue (online-enabled games)1
50
4
54
(94)
Restructuring and related charges
65
(13)
52
—
Stock-based compensation
165
9
174
155
Tax rate used for management reporting
19
%
19
%
19
%
Earnings per share
Basic
0.86
0.25
1.11
1.47
Diluted
0.85
0.26
1.11
1.47
Number of shares used in computation
Basic
265
(1)
264
271
Diluted
267
(1)
266
272
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
September 30, 2024
March 31, 20242
ASSETS
Current assets:
Cash and cash equivalents
2,197
2,900
Short-term investments
366
362
Receivables, net
1,012
565
Other current assets
397
420
Total current assets
3,972
4,247
Property and equipment, net
578
578
Goodwill
5,381
5,379
Acquisition-related intangibles, net
346
400
Deferred income taxes, net
2,431
2,380
Other assets
428
436
TOTAL ASSETS
13,136
13,420
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable, accrued, and other current liabilities
1,312
1,276
Deferred net revenue (online-enabled games)
1,475
1,814
Total current liabilities
2,787
3,090
Senior notes, net
1,883
1,882
Income tax obligations
552
497
Other liabilities
506
438
Total liabilities
5,728
5,907
Stockholders’ equity:
Common stock
3
3
Retained earnings
7,520
7,582
Accumulated other comprehensive loss
(115)
(72)
Total stockholders’ equity
7,408
7,513
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
13,136
13,420
2Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
Three Months Ended September 30,
Six Months Ended September 30,
2024
2023
2024
2023
OPERATING ACTIVITIES
Net income
294
399
574
801
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization, accretion and impairment
122
85
202
173
Stock-based compensation
174
155
317
285
Change in assets and liabilities
Receivables, net
(579)
(534)
(447)
(367)
Other assets
(78)
(22)
(20)
74
Accounts payable, accrued, and other liabilities
275
(90)
117
(200)
Deferred income taxes, net
(37)
201
(50)
108
Deferred net revenue (online-enabled games)
63
(82)
(339)
(403)
Net cash provided by operating activities
234
112
354
471
INVESTING ACTIVITIES
Capital expenditures
(50)
(51)
(117)
(96)
Proceeds from maturities and sales of short-term investments
111
151
239
302
Purchase of short-term investments
(107)
(163)
(237)
(313)
Net cash used in investing activities
(46)
(63)
(115)
(107)
FINANCING ACTIVITIES
Proceeds from issuance of common stock
42
40
42
40
Cash dividends paid
(51)
(51)
(101)
(103)
Cash paid to taxing authorities for shares withheld from employees
(18)
(15)
(139)
(120)
Common stock repurchases
(375)
(325)
(750)
(650)
Net cash used in financing activities
(402)
(351)
(948)
(833)
Effect of foreign exchange on cash and cash equivalents
11
(11)
6
(9)
Change in cash and cash equivalents
(203)
(313)
(703)
(478)
Beginning cash and cash equivalents
2,400
2,259
2,900
2,424
Ending cash and cash equivalents
2,197
1,946
2,197
1,946
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
Q2
Q3
Q4
Q1
Q2
YOY %
FY24
FY24
FY24
FY25
FY25
Change
Net revenue
Net revenue
1,914
1,945
1,779
1,660
2,025
6
%
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
(94)
421
(113)
(398)
54
Gross profit
Gross profit
1,458
1,416
1,422
1,397
1,569
8
%
Gross profit (as a % of net revenue)
76
%
73
%
80
%
84
%
78
%
GAAP-based financial data
Acquisition-related expenses
15
16
29
10
10
Change in deferred net revenue (online-enabled games)1
(94)
421
(113)
(398)
54
Stock-based compensation
2
2
2
4
4
Operating income
Operating income
377
365
234
364
384
2
%
Operating income (as a % of net revenue)
20
%
19
%
13
%
22
%
19
%
GAAP-based financial data
Acquisition-related expenses
39
37
101
27
27
Change in deferred net revenue (online-enabled games)1
(94)
421
(113)
(398)
54
Restructuring and related charges
—
—
61
6
52
Stock-based compensation
155
151
148
143
174
Net income
Net income
399
290
182
280
294
(26
%)
Net income (as a % of net revenue)
21
%
15
%
10
%
17
%
15
%
GAAP-based financial data
Acquisition-related expenses
39
37
101
27
27
Change in deferred net revenue (online-enabled games)1
(94)
421
(113)
(398)
54
Restructuring and related charges
—
—
61
6
52
Stock-based compensation
155
151
148
143
174
Tax rate used for management reporting
19
%
19
%
19
%
19
%
19
%
Diluted earnings per share
1.47
1.07
0.67
1.04
1.11
(24
%)
Number of shares used in computation
Basic
271
269
267
266
264
Diluted
272
271
270
268
266
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q2
Q3
Q4
Q1
Q2
YOY %
FY24
FY24
FY24
FY25
FY25
Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads
346
431
265
190
475
37
%
Packaged goods
275
187
68
60
241
(12
%)
Full game
621
618
333
250
716
15
%
Live services and other
1,293
1,327
1,446
1,410
1,309
1
%
Total net revenue
1,914
1,945
1,779
1,660
2,025
6
%
Full game
32
%
32
%
19
%
15
%
35
%
Live services and other
68
%
68
%
81
%
85
%
65
%
Total net revenue %
100
%
100
%
100
%
100
%
100
%
GAAP-based financial data
Full game downloads
24
32
(37)
(47)
70
Packaged goods
46
4
(37)
(35)
46
Full game
70
36
(74)
(82)
116
Live services and other
(164)
385
(39)
(316)
(62)
Total change in deferred net revenue (online-enabled games) by composition1
(94)
421
(113)
(398)
54
Net revenue by platform
Console
1,187
1,229
1,049
1,005
1,374
16
%
PC & Other
423
420
423
365
364
(14
%)
Mobile
304
296
307
290
287
(6
%)
Total net revenue
1,914
1,945
1,779
1,660
2,025
6
%
GAAP-based financial data
Console
(35)
377
(94)
(328)
108
PC & Other
(34)
33
(10)
(70)
(37)
Mobile
(25)
11
(9)
—
(17)
Total change in deferred net revenue (online-enabled games) by platform1
(94)
421
(113)
(398)
54
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q2
Q3
Q4
Q1
Q2
YOY %
FY24
FY24
FY24
FY25
FY25
Change
CASH FLOW DATA
Investing cash flow
(63)
(51)
(49)
(69)
(46)
Investing cash flow - TTM
(205)
(195)
(207)
(232)
(215)
(5
%)
Financing cash flow
(351)
(431)
(360)
(546)
(402)
Financing cash flow - TTM
(1,609)
(1,622)
(1,624)
(1,688)
(1,739)
(8
%)
Operating cash flow
112
1,264
580
120
234
Operating cash flow - TTM
2,211
2,352
2,315
2,076
2,198
(1
%)
Capital expenditures
51
52
51
67
50
Capital expenditures - TTM
191
195
199
221
220
15
%
Free cash flow3
61
1,212
529
53
184
Free cash flow3 - TTM
2,020
2,157
2,116
1,855
1,978
(2
%)
Common stock repurchases
325
325
325
375
375
15
%
Cash dividends paid
51
51
51
50
51
—
DEPRECIATION
Depreciation expense
49
48
50
51
51
4
%
BALANCE SHEET DATA
Cash and cash equivalents
1,946
2,742
2,900
2,400
2,197
Short-term investments
359
362
362
366
366
Cash and cash equivalents, and short-term investments
2,305
3,104
3,262
2,766
2,563
11
%
Receivables, net
1,047
867
565
433
1,012
(3
%)
STOCK-BASED COMPENSATION
Cost of revenue
2
2
2
4
4
Research and development
113
108
104
101
122
Marketing and sales
13
14
14
12
16
General and administrative
27
27
28
26
32
Total stock-based compensation
155
151
148
143
174
RESTRUCTURING AND RELATED CHARGES
Restructuring
2
—
59
2
51
Office space reductions
(2)
—
2
4
1
Total restructuring and related charges
—
—
61
6
52
3Free cash flow is defined as Operating cash flow less Capital expenditures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures
(in $ millions)
The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended September 30, 2024 plus a comparison to the actuals for the three months ended September 30, 2023.
Three Months Ended
September 30,
2024
2023
YOY % Change
Net revenue
2,025
1,914
6%
GAAP operating income
384
377
2%
Acquisition-related expenses
27
39
Restructuring and related charges
52
—
Stock-based compensation
174
155
Non-GAAP operating income
637
571
12%
GAAP operating margin
19.0%
19.7%
Non-GAAP operating margin
31.5%
29.8%
Impact from change in deferred net revenue (online-enabled games)
170 bps
(360) bps
ELECTRONIC ARTS INC. AND SUBSIDIARIES
GAAP Guidance to Non-GAAP Guidance
(in $ millions)
The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY25 guidance.
Twelve Months Ending March 31, 2025
GAAP-Based Financial Data
GAAP-Based Financial Data
A
B
C
D
GAAP Guidance Range
Acquisition-related expenses5
Restructuring and related charges5
Stock-based compensation5
Non-GAAP Guidance Range = A + B +C + D
Change in deferred net revenue (online-enabled games)5
Net revenue
7,400
to
7,700
—
—
—
7,400
to
7,700
100
Cost of revenue
1,530
to
1,560
(40)
—
(15)
1,475
to
1,505
—
Operating expense
4,445
to
4,515
(70)
(80)
(640)
3,655
to
3,725
—
Operating margin
19.3%
to
21.1%
150 bps
110 bps
870 bps
30.7%
to
32.1%
90 bps to 80 bps
Income before provision for income taxes
1,477
to
1,676
110
80
655
2,322
to
2,521
100
Net income4
1,019
to
1,156
Number of shares used in computation:
Diluted
267
4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.
5 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
GAAP-Based Financial Data for Guidance
(in $ millions)
The following table provides supplemental information to the Company’s Q3 FY25 guidance.
Three Months Ending December 31, 2024
GAAP-Based Financial Data
GAAP Guidance Range
Acquisition-related expenses
Restructuring and related charges
Stock-based compensation
Change in deferred net revenue (online-enabled games)
Net revenue
1,875
to
2,025
—
—
—
525
Cost of revenue
450
to
480
(10)
—
(5)
—
Operating expense
1,100
to
1,150
(20)
(5)
(165)
—
Income before provision for income taxes
338
to
403
30
5
170
525
Net income4
226
to
270
Number of shares used in computation:
Diluted
266
4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.
Non-GAAP Financial Measures
As a supplement to the Company’s financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), the Company presents certain non-GAAP measures of financial performance, including non-GAAP operating margin and free cash flow. These non-GAAP financial measures should not be considered as a substitute for, or superior to, measures of financial performance prepared in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the Company’s results of operations as determined in accordance with GAAP. These non-GAAP financial measures do not reflect a comprehensive system of accounting and differ from GAAP measures with the same names and may differ from non-GAAP financial measures with the same or similar names that are used by other companies.
The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.
The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan, and analyze future periods. Accordingly, the Company applies the same tax rate to its management reporting financial results.
Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.
Mentions · how they’re counted
| Category | Underlined | Word counter | Model’s count |
|---|---|---|---|
| AI AI, artificial intelligence, generative AI, machine learning, large language model, LLM | 0 | — | — |
| Layoffs layoffs, RIF, headcount reduction, workforce optimization, restructuring | 12 | — | — |
| Recession recession, downturn, contraction, slowdown | 0 | — | — |
| Tariffs tariff, trade war, trade barriers, trade restrictions, trade policy | 0 | — | — |
| Buybacks share repurchase, buyback program | 0 | — | — |
Underlines use the same word lists the scores use. AI, recession and tariffs follow Palanor’s word counter, so those counts match it exactly on the same text. Layoffs and buybacks use the terms the model was given. The model’s count is an estimate by meaning, not by string, so it can differ from the underlines.
Source: SEC EDGAR · public domain · Highlights by Palanor